Tags
- android
- art
- beauty
- bible
- blogging
- brisbane
- christianity
- community
- dancing
- design
- development
- framework
- free
- God
- ideas
- javascript
- laptop
- life
- mercurial
- music
- musings
- people
- physics
- politics
- programming
- programming languages
- public transport
- pyconau
- pygame
- python
- refactoring
- scripting
- software
- story
- testing
- tips
- tools
- trosnoth
- troubleshooting
- twisted
- ubuntu
- web
- window manager
- wireless
Links
Archives
- July 2023
- March 2022
- April 2020
- April 2019
- March 2019
- January 2019
- November 2018
- October 2018
- September 2018
- April 2016
- September 2015
- August 2014
- April 2014
- February 2014
- January 2014
- August 2013
- July 2013
- June 2013
- May 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- September 2012
- August 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- November 2011
- October 2011
- April 2011
- March 2011
- February 2011
- January 2011
- November 2010
- October 2010
- July 2010
- June 2010
- May 2010
- April 2010
Tag Archives: trosnoth
Platformer Physics and Trosnoth
Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Intro to platformer physics Trosnoth … Continue reading
Posted in long
Tagged development, physics, platformer, programming, trosnoth
Comments Off on Platformer Physics and Trosnoth
Path-finding in a Tiled Trosnoth Map
Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Dreaming of robots Trosnoth was … Continue reading
Posted in long
Tagged algorithms, challenges, development, games, path finding, python, trosnoth
Comments Off on Path-finding in a Tiled Trosnoth Map
Why Trosnoth?
What makes Trosnoth Trosnoth? And why did we start the Trosnoth project in the first place? Continue reading
Posted in long
Tagged community, gameplay, open source, programming, python, risk taking, skill, teamwork, trosnoth, ubertweak, video games
Comments Off on Why Trosnoth?
Pygame Artist in Residence
What’s all this? This month, I’m pygame.org’s inaugural artist in residence! The pygame.org artist residency was created to celebrate the Python arts community. It’s a small grant to support me in my art practice. In residence where? On the internet. … Continue reading
Coming soon: 4 Trosnoth articles
What’s this? An update on a dormant blog? I started this blog in 2010, but haven’t written anything recently. I wrote three articles in 2015, one in 2016, and none in 2017. Well that trend has just turned around! Throughout … Continue reading