Tag Archives: development

Trosnoth in 2022 (and beyond)

What’s been happening in the world of Trosnoth development? Over the past year or so there have been some major Trosnoth developments, particularly in the user interface. A huge thank-you to Phedg1 for his contributions that gave these changes momentum. … Continue reading

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Free Mercurial hosting for open source projects on GitLab fork Heptapod

The Trosnoth source code has been kept in a Mercurial repository on BitBucket since not long after we migrated from Subversion many years ago. But BitBucket no longer supports Mercurial repositories: all existing Mercurial repositories on BitBucket will be shut … Continue reading

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Trosnoth Development Priority: Simple Server Deployment

Earlier this year, a volunteer on Übertweak tried to use Trosnoth on camp, but couldn’t work out how to run and configure a Trosnoth server. In the current version of Trosnoth, the server is not shipped in any easy-to-use bundle; … Continue reading

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Timelapse Trosnoth Development Video

Sometimes an artist in residence program has a closing exhibition. In October 2018 I was pygame.org’s virtual artist in residence. As a kind of closing exhibition for this artist residency, I’ve put together a time-lapse video of most of my … Continue reading

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Platformer Physics and Trosnoth

Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Intro to platformer physics Trosnoth … Continue reading

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