Category Archives: long

>750 words

Trosnoth in 2018 and Beyond

The past year has been a good year for Trosnoth. Over this time, we have: migrated Trosnoth to Python 3 made several UI improvements, including adding indicator lights around orbs, showing the short names of friendly players on the minimap, … Continue reading

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Platformer Physics and Trosnoth

Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Intro to platformer physics Trosnoth … Continue reading

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Path-finding in a Tiled Trosnoth Map

Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Dreaming of robots Trosnoth was … Continue reading

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Why Trosnoth?

What makes Trosnoth Trosnoth? And why did we start the Trosnoth project in the first place? Continue reading

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Ubuntu on a ThinkPad Helix (x86 Tablet/Convertible)

I’m looking for a new tablet. Over the past few days I’ve had the chance to play around with a ThinkPad Helix. The Helix comes with Windows 8, but naturally, I installed Ubuntu to see how it works on a touch device. Here are my findings. Continue reading

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