Monthly Archives: October 2018

Technologies of Trosnoth

Why did the Trosnoth project choose Python, Twisted, pygame and Django? Continue reading

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Why Trosnoth?

What makes Trosnoth Trosnoth? And why did we start the Trosnoth project in the first place? Continue reading

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Pygame Artist in Residence

What’s all this? This month, I’m pygame.org’s inaugural artist in residence! The pygame.org artist residency was created to celebrate the Python arts community. It’s a small grant to support me in my art practice. In residence where? On the internet. … Continue reading

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