Tag Archives: trosnoth

Trosnoth Development Priority: Simple Server Deployment

Earlier this year, a volunteer on Übertweak tried to use Trosnoth on camp, but couldn’t work out how to run and configure a Trosnoth server. In the current version of Trosnoth, the server is not shipped in any easy-to-use bundle; … Continue reading

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Trosnoth in 2018 and Beyond

The past year has been a good year for Trosnoth. Over this time, we have: migrated Trosnoth to Python 3 made several UI improvements, including adding indicator lights around orbs, showing the short names of friendly players on the minimap, … Continue reading

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Timelapse Trosnoth Development Video

Sometimes an artist in residence program has a closing exhibition. In October 2018 I was pygame.org’s virtual artist in residence. As a kind of closing exhibition for this artist residency, I’ve put together a time-lapse video of most of my … Continue reading

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Platformer Physics and Trosnoth

Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Intro to platformer physics Trosnoth … Continue reading

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Path-finding in a Tiled Trosnoth Map

Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Dreaming of robots Trosnoth was … Continue reading

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