Tag Archives: python

Timelapse Trosnoth Development Video

Sometimes an artist in residence program has a closing exhibition. In October 2018 I was pygame.org’s virtual artist in residence. As a kind of closing exhibition for this artist residency, I’ve put together a time-lapse video of most of my … Continue reading

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Path-finding in a Tiled Trosnoth Map

Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Dreaming of robots Trosnoth was … Continue reading

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Why Trosnoth?

What makes Trosnoth Trosnoth? And why did we start the Trosnoth project in the first place? Continue reading

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Pygame Artist in Residence

What’s all this? This month, I’m pygame.org’s inaugural artist in residence! The pygame.org artist residency was created to celebrate the Python arts community. It’s a small grant to support me in my art practice. In residence where? On the internet. … Continue reading

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PyCon Australia 2015: The Trosnoth Talk

I recently spoke at PyCon Australia. He’s a video of my talk. I talk about the open source team platformer, Trosnoth, for which I’ve been leading the development team since the project began in 2006. I share some of the … Continue reading

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