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Tag Archives: python
Trosnoth in 2018 and Beyond
The past year has been a good year for Trosnoth. Over this time, we have: migrated Trosnoth to Python 3 made several UI improvements, including adding indicator lights around orbs, showing the short names of friendly players on the minimap, … Continue reading
Timelapse Trosnoth Development Video
Sometimes an artist in residence program has a closing exhibition. In October 2018 I was pygame.org’s virtual artist in residence. As a kind of closing exhibition for this artist residency, I’ve put together a time-lapse video of most of my … Continue reading
Posted in short
Tagged development, kcachegrind, matplotlib, programming, pycharm, python, software, trosnoth, video
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Path-finding in a Tiled Trosnoth Map
Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Dreaming of robots Trosnoth was … Continue reading
Posted in long
Tagged algorithms, challenges, development, games, path finding, python, trosnoth
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Why Trosnoth?
What makes Trosnoth Trosnoth? And why did we start the Trosnoth project in the first place? Continue reading
Posted in long
Tagged community, gameplay, open source, programming, python, risk taking, skill, teamwork, trosnoth, ubertweak, video games
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Pygame Artist in Residence
What’s all this? This month, I’m pygame.org’s inaugural artist in residence! The pygame.org artist residency was created to celebrate the Python arts community. It’s a small grant to support me in my art practice. In residence where? On the internet. … Continue reading