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Tag Archives: development
Path-finding in a Tiled Trosnoth Map
Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Dreaming of robots Trosnoth was … Continue reading
Posted in long
Tagged algorithms, challenges, development, games, path finding, python, trosnoth
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Pygame Artist in Residence
What’s all this? This month, I’m pygame.org’s inaugural artist in residence! The pygame.org artist residency was created to celebrate the Python arts community. It’s a small grant to support me in my art practice. In residence where? On the internet. … Continue reading
Coming soon: 4 Trosnoth articles
What’s this? An update on a dormant blog? I started this blog in 2010, but haven’t written anything recently. I wrote three articles in 2015, one in 2016, and none in 2017. Well that trend has just turned around! Throughout … Continue reading
Exchanging Work in Progress with Mercurial
The Problem I work with other people on software projects. Sometimes it would be really handy to be able to exchange unstable work in progress with other developers, without having to commit the work as a permanent changeset in our … Continue reading
Posted in midlength
Tagged development, mercurial, programming, tools, version control
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Issue Tracker Gamification
I’ve been playing with habitrpg, which gamifies habit-setting. You have a little character with experience points, hit points and gold pieces. You earn experience and gold for achieving your habit goals. You lose hit points for failing to achieve goals. … Continue reading