Tags
- android
- art
- beauty
- bible
- blogging
- brisbane
- christianity
- community
- dancing
- design
- development
- framework
- free
- God
- ideas
- javascript
- laptop
- life
- mercurial
- music
- musings
- people
- physics
- politics
- programming
- programming languages
- public transport
- pyconau
- pygame
- python
- refactoring
- scripting
- software
- story
- testing
- tips
- tools
- trosnoth
- troubleshooting
- twisted
- ubuntu
- web
- window manager
- wireless
Links
Archives
- July 2023
- March 2022
- April 2020
- April 2019
- March 2019
- January 2019
- November 2018
- October 2018
- September 2018
- April 2016
- September 2015
- August 2014
- April 2014
- February 2014
- January 2014
- August 2013
- July 2013
- June 2013
- May 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- September 2012
- August 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- November 2011
- October 2011
- April 2011
- March 2011
- February 2011
- January 2011
- November 2010
- October 2010
- July 2010
- June 2010
- May 2010
- April 2010
Tag Archives: development
Trosnoth in 2022 (and beyond)
What’s been happening in the world of Trosnoth development? Over the past year or so there have been some major Trosnoth developments, particularly in the user interface. A huge thank-you to Phedg1 for his contributions that gave these changes momentum. … Continue reading
Free Mercurial hosting for open source projects on GitLab fork Heptapod
The Trosnoth source code has been kept in a Mercurial repository on BitBucket since not long after we migrated from Subversion many years ago. But BitBucket no longer supports Mercurial repositories: all existing Mercurial repositories on BitBucket will be shut … Continue reading
Trosnoth Development Priority: Simple Server Deployment
Earlier this year, a volunteer on Übertweak tried to use Trosnoth on camp, but couldn’t work out how to run and configure a Trosnoth server. In the current version of Trosnoth, the server is not shipped in any easy-to-use bundle; … Continue reading
Posted in short
Tagged development, programming, trosnoth
Comments Off on Trosnoth Development Priority: Simple Server Deployment
Timelapse Trosnoth Development Video
Sometimes an artist in residence program has a closing exhibition. In October 2018 I was pygame.org’s virtual artist in residence. As a kind of closing exhibition for this artist residency, I’ve put together a time-lapse video of most of my … Continue reading
Posted in short
Tagged development, kcachegrind, matplotlib, programming, pycharm, python, software, trosnoth, video
Comments Off on Timelapse Trosnoth Development Video
Platformer Physics and Trosnoth
Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Intro to platformer physics Trosnoth … Continue reading
Posted in long
Tagged development, physics, platformer, programming, trosnoth
Comments Off on Platformer Physics and Trosnoth