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Tag Archives: trosnoth
Trosnoth in 2022 (and beyond)
What’s been happening in the world of Trosnoth development? Over the past year or so there have been some major Trosnoth developments, particularly in the user interface. A huge thank-you to Phedg1 for his contributions that gave these changes momentum. … Continue reading
Free Mercurial hosting for open source projects on GitLab fork Heptapod
The Trosnoth source code has been kept in a Mercurial repository on BitBucket since not long after we migrated from Subversion many years ago. But BitBucket no longer supports Mercurial repositories: all existing Mercurial repositories on BitBucket will be shut … Continue reading
Trosnoth Development Priority: Simple Server Deployment
Earlier this year, a volunteer on Übertweak tried to use Trosnoth on camp, but couldn’t work out how to run and configure a Trosnoth server. In the current version of Trosnoth, the server is not shipped in any easy-to-use bundle; … Continue reading
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Tagged development, programming, trosnoth
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Trosnoth in 2018 and Beyond
The past year has been a good year for Trosnoth. Over this time, we have: migrated Trosnoth to Python 3 made several UI improvements, including adding indicator lights around orbs, showing the short names of friendly players on the minimap, … Continue reading
Timelapse Trosnoth Development Video
Sometimes an artist in residence program has a closing exhibition. In October 2018 I was pygame.org’s virtual artist in residence. As a kind of closing exhibition for this artist residency, I’ve put together a time-lapse video of most of my … Continue reading
Posted in short
Tagged development, kcachegrind, matplotlib, programming, pycharm, python, software, trosnoth, video
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