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Monthly Archives: October 2018
Platformer Physics and Trosnoth
Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Intro to platformer physics Trosnoth … Continue reading
Posted in long
Tagged development, physics, platformer, programming, trosnoth
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Path-finding in a Tiled Trosnoth Map
Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Dreaming of robots Trosnoth was … Continue reading
Posted in long
Tagged algorithms, challenges, development, games, path finding, python, trosnoth
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Technologies of Trosnoth
Why did the Trosnoth project choose Python, Twisted, pygame and Django? Continue reading
Posted in midlength
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Why Trosnoth?
What makes Trosnoth Trosnoth? And why did we start the Trosnoth project in the first place? Continue reading
Posted in long
Tagged community, gameplay, open source, programming, python, risk taking, skill, teamwork, trosnoth, ubertweak, video games
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Pygame Artist in Residence
What’s all this? This month, I’m pygame.org’s inaugural artist in residence! The pygame.org artist residency was created to celebrate the Python arts community. It’s a small grant to support me in my art practice. In residence where? On the internet. … Continue reading