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Category Archives: long
Why Trosnoth?
What makes Trosnoth Trosnoth? And why did we start the Trosnoth project in the first place? Continue reading
Posted in long
Tagged community, gameplay, open source, programming, python, risk taking, skill, teamwork, trosnoth, ubertweak, video games
Comments Off on Why Trosnoth?
Ubuntu on a ThinkPad Helix (x86 Tablet/Convertible)
I’m looking for a new tablet. Over the past few days I’ve had the chance to play around with a ThinkPad Helix. The Helix comes with Windows 8, but naturally, I installed Ubuntu to see how it works on a touch device. Here are my findings. Continue reading
Issue Tracker Gamification
I’ve been playing with habitrpg, which gamifies habit-setting. You have a little character with experience points, hit points and gold pieces. You earn experience and gold for achieving your habit goals. You lose hit points for failing to achieve goals. … Continue reading
One-off Biphasic Sleep Experiment
In this article I document my recent experience of one night of biphasic sleep in order to complete a project. Background I’ve read a number of articles about biphasic sleep, some claiming (a) that it can be used to achieve … Continue reading
Crazy Idea: Chatting to Your Programming Language
What Is This? Today I’m writing about the embryo of a crazy idea I’ve had. It hasn’t yet passed the tests of usefulness and feasibility. I can’t yet clearly visualise what the implementation of the idea looks like. I’m writing … Continue reading
Posted in long
Tagged design, development, ideas, programming, programming languages, software
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