Author Archives: J. D. Bartlett

Timelapse Trosnoth Development Video

Sometimes an artist in residence program has a closing exhibition. In October 2018 I was pygame.org’s virtual artist in residence. As a kind of closing exhibition for this artist residency, I’ve put together a time-lapse video of most of my … Continue reading

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Platformer Physics and Trosnoth

Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Intro to platformer physics Trosnoth … Continue reading

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Path-finding in a Tiled Trosnoth Map

Reminder: in October 2018, I’m pygame.org’s artist in residence. You can ask me questions about Trosnoth, support me in my Trosnoth development, and follow this blog for articles about Trosnoth and what I’m working on. Dreaming of robots Trosnoth was … Continue reading

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Technologies of Trosnoth

Why did the Trosnoth project choose Python, Twisted, pygame and Django? Continue reading

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Why Trosnoth?

What makes Trosnoth Trosnoth? And why did we start the Trosnoth project in the first place? Continue reading

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